Game Designer with 4+ years in AAA console and PC titles, specializing in moment-to-moment gameplay.
Experienced in designing responsive mechanics for Player and Combat AI, while collaborating closely with cross-disciplinary teams to translate those systems into engaging gameplay.
Character, Camera, Controls (3C)
Documentation, Graphics, Pitching
Weapons gameplay & systems design
Prioritizing people & communication
Combat AI & Encounters design
Juniors mentoring & onboarding
The -Game- Design process for rapid prototyping
A speech about the importance of design iterations and how to don’t get lost or overwhelmed during prototype development, given the small amount of time and resources available for a game jam, as an example.
Want to talk?
contact@antoniogiorgione.com
antoniogiorgione.com
Website built by Antonio Giorgione (ye, that’s me) in WordPress, using Rife theme and Elementor.
